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Zingo Dictionary

Copyright © 1996-1997. Zeus Productions. All Rights Reserved.

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C


cacheDocVerify
cacheSize
call
callAncestor
cancelIdleLoad
case
castLib
castLibNum of member
castLibNum of sprite
castNum of sprite
center of member
centerStage
changeArea of member
channelCount of member
char...of
charPosToLoc
chars
charToNum
checkBoxAccess
checkBoxType
checkMark of menuItem
chunkSize of member
clearCache
clearFrame
clearGlobals
clickLoc
clickOn
close window
closeDA
closeResFile
closeWindow
closeXlib
colorDepth
colorQD
commandDown
constrainH
constraint of sprite
constrainV
contains
continue
controlDown
controller of member
copyrightInfo of member
copyToClipBoard
cos
count
cpuHogTicks
crop of member
cuePassed
cuePointNames of member
cuePointTimes of member
currentSpriteNum
currentTime
cursor
cursor of sprite
case - the case statement provides a clean method of implementing a multi-tiered if statement, and was introduced in Director 5. See end case, otherwise. Example:
	case expression of
		1: -- do option 1
		2: -- do option 2
		otherwise: -- catch-all option
	end case

cpuHogTicks - undocumented command which changes the time-slice processing, giving more CPU time to Director if set above its default value (20?) possibly a Mac-only property.


cursor - the cursor command sets the cursor within your Director project. Common values are 0 (default), -1 (arrow), 200 (hidden) and 4 (hourglass or watch). See cursor of sprite. Syntax:

cursor -1 -- set the arrow cursor
cursor 4 -- set the watch/hourglass cursor
cursor 0 -- reset the cursor
cursor 200 -- hide the cursor
cursor [bitmap, mask] -- use two castmembers to set the cursor and its mask.


cursor of sprite - the cursor of sprite command sets the cursor for a particular sprite. The default cursor for other sprites is defined by the cursor command.

set the cursor of sprite x = n




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Copyright © 1996-1997. Zeus Productions. All Rights Reserved.

(This page last revised August 25, 1997)